News Editor
Jay Peters is a News Editor at The Verge. He covers breaking news in consumer technology, social media, video games, virtual worlds, streaming, and more. He’s appeared on CNBC, NPR, BBC News, WNYC, and other broadcast outlets to discuss technology news.
Before joining The Verge as a News Writer in 2019, Jay worked for Techmeme, where he helped curate the most important technology news of the moment. He actually started his career in technology public relations, working in the field for more than five years. He graduated from the University of Oregon’s School of Journalism and Communication.
When he’s not writing, Jay really likes running. But he prefers to run far, not fast.
Meta and Lightstorm Vision’s partnership will help “scale the creation of world-class 3D entertainment experiences spanning live sports and concerts, feature films, and TV series featuring big-name IP on Meta Quest — which will be Lightstorm Vision’s exclusive MR hardware platform,” according to a Meta blog post. Cameron says it’s a multi-year partnership.
We pointed out yesterday that Bethesda’s original grid included some processors that don’t exist. You can see the corrected grid on Bethesda’s website.
Jim Kjellin, MachineGames’ CTO, also explained to The Verge why hardware ray tracing is required even at minimum specs:
Indiana Jones and the Great Circle uses a technique called global illumination to light the environment and characters. Our engine MOTOR, used by MachineGames, uses hardware raytracing to calculate this. While this isn’t what players may typically think of as “ray tracing,” the compatible hardware is required to do this is in a performant, high fidelity way.
Update December 5th: Updated quote attribution.
[bethesda.net]
The developer of Stardew Valley (real name Eric Barone) shared a progress update about his next game, ConcernedApe’s Haunted Chocolatier, which he first announced more than three years ago. He’s still working on Haunted Chocolatier, but development was slowed down by the massive Stardew Valley 1.6 update.
“Regardless of dev blog timing, know that the game will eventually be finished and come out,” ConcernedApe says.
[ConcernedApe's Haunted Chocolatier]
Genie 2 is “capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents,” according to a blog post.
Check out the videos in a blog post in this X thread from project lead Jack Parker-Holder. They’re really impressive, though I have some concerns about if future models could take away work from human developers.
That’s from Wired’s video interview with the Apple CEO, which accompanies the publication’s text interview it published earlier. Cook also says he’s a “power user of Siri,” which I guess tracks with his previous bold statement that he uses every Apple product every day, somehow.