I just spent 10 minutes rotating a floating castle in the sky while soft piano music tinkled in the background. This particular structure is surrounded by a series of disconnected staircases. When I turn it just right, they connect in ways that don't quite make sense, but let me proceed through the level anyways. I can see the sun about to rise in the background, while strange squawking crow creatures lazily dangle their legs over the edge of the castle. It's an incredibly peaceful moment.

Monument Valley will break your brain in a way that's actually soothing. The pleasant music and beautiful art make it feel like you're traversing a lovingly illustrated fantasy world, but the puzzles rely on M.C. Escher-like impossible architecture that will make getting around a mentally taxing process. It's a brief game, with just 10 levels to solve, but they're so expertly crafted that you won’t mind.

"Our approach was that Monument Valley would be less like a traditional long-form game or endless game," says lead designer and artist Ken Wong, "and more like the experience of watching a film or an afternoon in a museum."